ICMP ping
Measure round-trip latency to any host or IP, live.
About this tool
Ping sends ICMP echo requests to a host and measures how long each reply takes. It is the simplest, oldest reachability test on the internet — and still the fastest way to confirm whether a server is up, how far away it sits in network-time, and whether the path between you and it is stable.
Our tool sends 1 to 30 echoes from our Frankfurt server, streams each reply to your browser as it arrives, and finishes with the standard min/avg/max/mdev summary plus packet-loss percentage. Time values come straight from the kernel, so what you see is the actual round-trip on the wire — not request-handling overhead.
When to use this tool
- Confirming a server is reachable. A clean run with 0% loss means the host is up and ICMP is allowed end-to-end.
- Comparing latency to several locations. Run the tool against the same target from different regions to see which datacentre is closest in network-time.
- Spotting an unstable path. Steady RTTs are healthy; jitter (high
mdev) and intermittent loss point to a congested or flapping link somewhere along the way. - Sanity-checking a deploy. Right after a DNS or load-balancer change, ping the new IP to verify it is responsive before sending real traffic.
How to read the result
seq is the echo number (1, 2, 3 …). ttl is the remaining time-to-live in the reply — it tells you roughly how many hops the packet took to come back. time is the round-trip in milliseconds. The summary at the bottom gives you the minimum, average, maximum, and mean deviation across all successful echoes, plus how many packets were lost. A few percent of loss is usually noise; sustained loss above 5–10% is worth investigating.
Frequently asked questions
Why does the host show 100% packet loss when I can browse it?
What is mdev and why does it matter?
mdev is the mean deviation of round-trip times — a measure of jitter. Low mdev (under a few ms) means the path is stable; high mdev relative to the average means RTT is bouncing around, which is bad news for VoIP, gaming, and any latency-sensitive protocol. Audio call quality starts degrading around 30–50ms of jitter regardless of average latency.